They are some tentative first steps. Great to see them. Block out all the poses first and set your graph editor tangents to stepped.
You can set up flat and stepped tangents in the project preferences: View > Settings Preferences > Preferences. Or clicking the small icon button next to the autokey button. Or in the Grapph Editor having all the controllers selected on the rig and clicking on the icon that looks like a step.
The first key poses should be the start and finish. Make a Playblast. Then all the front foot contact poses. Make a Playblast. Then all the passing positions, which, in the timing, will occur halfway between the contacts. Make a Playblast. Then all the down poses, or for some animators, the down pose can also be recognised as the last point of contact with the back foot. Make a Playblast. Then all the up pose breakdowns; that occur between the passing positions and the front foot contacts. Make a Playblast.
You should then have a timeline that has a 'key all' key frame at about 4 to 6 frames apart.
Then go into the graph editor. Select all the controllers on the rig and in the GE click on the tangent control icon that is labelled 'linear'. Then scrun through the animation and look for any crazy computer inbetweens.
If crazy computer inbetweens occur, them select the controller affected and find the Euler Filter (in the Curves menu in the GE) and see if clicking it fixes the problem.
Then go through the animation looking at the graph editor and preferred view at the same time and get the pendulum spacing correct on the limbs by adding subtle breakdown poses. Make a Playblast.
Then set the all the curves and tangent handles in the GE to spline and have a look at how the character walks. Make a Playblast.
They are some tentative first steps. Great to see them. Block out all the poses first and set your graph editor tangents to stepped.
ReplyDeleteYou can set up flat and stepped tangents in the project preferences: View > Settings Preferences > Preferences. Or clicking the small icon button next to the autokey button. Or in the Grapph Editor having all the controllers selected on the rig and clicking on the icon that looks like a step.
The first key poses should be the start and finish. Make a Playblast. Then all the front foot contact poses. Make a Playblast. Then all the passing positions, which, in the timing, will occur halfway between the contacts. Make a Playblast. Then all the down poses, or for some animators, the down pose can also be recognised as the last point of contact with the back foot. Make a Playblast. Then all the up pose breakdowns; that occur between the passing positions and the front foot contacts. Make a Playblast.
You should then have a timeline that has a 'key all' key frame at about 4 to 6 frames apart.
Then go into the graph editor. Select all the controllers on the rig and in the GE click on the tangent control icon that is labelled 'linear'. Then scrun through the animation and look for any crazy computer inbetweens.
If crazy computer inbetweens occur, them select the controller affected and find the Euler Filter (in the Curves menu in the GE) and see if clicking it fixes the problem.
Then go through the animation looking at the graph editor and preferred view at the same time and get the pendulum spacing correct on the limbs by adding subtle breakdown poses. Make a Playblast.
Then set the all the curves and tangent handles in the GE to spline and have a look at how the character walks. Make a Playblast.
Get feedback as often as possible.
Your a hard man Frank!
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